Panier
Livraison gratuite
Nous sommes Neutres au Carbone

Learning C# by Developing Games with Unity 2020 Harrison Ferrone

Learning C# by Developing Games with Unity 2020 par Harrison Ferrone

Learning C# by Developing Games with Unity 2020 Harrison Ferrone


38,00 €
État - Bon état
Disponible en seulement 1 exemplaire(s)

Résumé

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.

Learning C# by Developing Games with Unity 2020 Résumé

Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition Harrison Ferrone

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published.

Key Features
  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level
Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn
  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

À propos de Harrison Ferrone

Harrison Ferrone was born in Chicago, IL, and was raised all over. Most days you can find him writing technical documentation at Microsoft, creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College, Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.

Sommaire

Table of Contents
  1. Getting to Know Your Environment
  2. The Building Blocks of Programming
  3. Diving into Variables,Types, and Methods
  4. Control Flow and Collection Types
  5. Working with Classes, Structs, and OOP
  6. Getting Your Hands Dirty with Unity
  7. Movement, Camera Controls, and Collisions
  8. Scripting Game Mechanics
  9. Basic AI and Enemy Behavior
  10. Revisiting Types, Methods, and Classes
  11. Introducing Stacks, Queues and HashSets
  12. Exploring Generics, Delegates, and Beyond
  13. The Journey Continues

Informations supplémentaires

GOR013378618
9781800207806
1800207808
Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition Harrison Ferrone
Occasion - Bon état
Broché
Packt Publishing Limited
2020-08-21
366
N/A
La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Il s'agit d'un livre d'occasion - par conséquent, il a été lu par quelqu'un d'autre et il présente des signes d'usure et d'utilisation antérieure. Dans l'ensemble, nous nous attendons à ce qu'il soit en bon état, mais si vous n'êtes pas entièrement satisfait, veuillez prendre contact avec nous.