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Real-Time 3D Terrain Engines Using C++ and DirectX9 Greg Snook

Real-Time 3D Terrain Engines Using C++ and DirectX9 par Greg Snook

Real-Time 3D Terrain Engines Using C++ and DirectX9 Greg Snook


€27.00
État - Très bon état
Disponible en seulement 2 exemplaire(s)

Résumé

Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++.

Real-Time 3D Terrain Engines Using C++ and DirectX9 Résumé

Real-Time 3D Terrain Engines Using C++ and DirectX9 Greg Snook

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.

Informations supplémentaires

GOR003340829
9781584502043
1584502045
Real-Time 3D Terrain Engines Using C++ and DirectX9 Greg Snook
Occasion - Très bon état
Relié
Cengage Learning, Inc
2003-06-30
374
N/A
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