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The Game Programmer's Guide to Torque Edward F. Maurina

The Game Programmer's Guide to Torque par Edward F. Maurina

The Game Programmer's Guide to Torque Edward F. Maurina


€29.00
État - Bon état
Disponible en seulement 1 exemplaire(s)

Résumé

Provides a walkthrough of the Torque Game Engine. This book provides clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings. It offers step-by-step examples, detailed system descriptions, references, practical tips, tricks, and more.

The Game Programmer's Guide to Torque Résumé

The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine Edward F. Maurina

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

The Game Programmer's Guide to Torque Avis

game programmer working with the Torque game engine must have The Game Programmer's Guide To Torque: it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006

À propos de Edward F. Maurina

Edward F. Maurina (Author)

Sommaire

I Introduction 1 Introduction II Engine Overview 2 Torque from 10,000 Feet 3 Torque Tools 4 Introduction to TorqueScript III Game Elements 5 Torque Core Classes 6 Basic Game Classes 7 Gameplay Classes 8 Mission Objects9 Game Setup Scripting 10 Gameplay Scripting 11 Special Effects 12 Standard Torque Game Engine GUI Controls 13 Game Interfaces IV Making the Game 14 Putting it All Together

Informations supplémentaires

GOR002585605
9781568812847
1568812841
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine Edward F. Maurina
Occasion - Bon état
Broché
Taylor & Francis Inc
20210713
620
N/A
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