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Sams Teach Yourself Visual C++ 6 in 21 Days Davis Chapman

Sams Teach Yourself Visual C++ 6 in 21 Days par Davis Chapman

Sams Teach Yourself Visual C++ 6 in 21 Days Davis Chapman


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Sams Teach Yourself Visual C++ 6 in 21 Days Résumé

Sams Teach Yourself Visual C++ 6 in 21 Days Davis Chapman

Learn Visual C++ through the Teach Yourself series, with sections on: Q&A, Do's and Don'ts, Workshop, Shaded syntax boxes, Type/Output/Analysis icons. Week One starts you with Visual C++. After installing and maneuvering through the components of the software, you'll examine a preliminary program to get the feel for C++ and Visual C++. You'll learn: C++ basics; hierarchies; members, functions, and objects; inheritance; MFC; installing Visual C++, the Visual C++ compiler. In Week Two, you'll look at components of Windows applications and how they are invoked with Visual C++. Topics include: keyboard input; mouse usage; data file handling; lists and serialization; toolbars and status bars; graphics; and projects. Week Three examines the more involved aspects of Visual C++ and Windows applications.

À propos de Davis Chapman

Davis Chapman, author of Que?s Web Development with Visual Basic 5, continues to work for a consutling firm in Dallas, Texas where he does software design and development for client/server system.

Sommaire

WEEK. 1 AT A GLANCE.

Day Day 1. The Visual C++ Development Environment-Building Your First Visual C++ Application.

The Visual C++ Development Environment. Starting Your First Project. Designing Your Application Window. Adding Code to Your Application. Finishing Touches. Summary. Q&A. Workshop.

Day Day 2. Using Controls In Your Application.

The Basic Windows Controls. Adding Controls to Your Window. Attaching Variables to Your Controls. Attaching Functionality to the Controls. Summary. Q&A. Workshop.

Day 3. Allowing User Interaction-integrating The Mouse And Keyboard In Your Application.

Understanding Mouse Events. Capturing Keyboard Events. Summary. Q&A. Workshop.

Day 4. Working With Timers.

Understanding Windows Timers. Placing a Clock on Your Application. Adding a Second Timer to Your Application. Summary. Q&A. Workshop.

Day 5. Getting User Feedback-Adding Dialog Boxes To Your Application.

Using Pre-existing (or System) Dialog Windows. Creating Your Own Dialog Windows. Summary. Q&A. Workshop.

Day 6. Creating Menus For Your Application.

Menus. Designing Menus. Creating a Menu. Creating Pop-Up Menus. Creating a Menu with Accelerators. Summary. Q&A. Workshop.

Day 7. Working With Text And Fonts.

Finding and Using Fonts. Using Fonts. Summary. Q&A. Workshop. WEEK 1 IN REVIEW.

WEEK 2 AT A GLANCE.

Day 8. Adding Flash-Incorporating Graphics, Drawing, And Bitmaps.

Understanding the Graphics Device Interface. Creating a Graphics Application. Summary. Q&A. Workshop.

Day 9. Adding Activex Controls To Your Application.

What Is an ActiveX Control? 9. Adding an ActiveX Control to Your Project. Using an ActiveX Control in Your Application. Summary. Q&A. Workshop.

Day 10. Creating Single Document Interface Applications.

The Document/View Architecture. Creating an SDI Application. Saving and Loading the Drawing. Interacting with the Menu. Summary. Q&A. Workshop.

Day 11. Creating Multiple Document Interface Applications.

What Is an MDI Application? 9. Creating an MDI Drawing Program. Adding a Context Menu. Summary. Q&A. Workshop.

Day 12. Adding Toolbars And Status Bars.

Toolbars, Status Bars, and Menus. Designing a Toolbar. Adding a Combo Box to a Toolbar. Adding a New Status Bar Element. Summary. Q&A. Workshop.

Day 13. Saving And Restoring Work-file Access.

Serialization. Implementing a Serializable Class. Summary. Q&A. Workshop.

Day 14. Retrieving Data From An Odbc Database.

Database Access and ODBC. Creating a Database Application Using ODBC. Summary. Q&A. Workshop. WEEK 2 IN REVIEW.

WEEK 3 AT A GLANCE.

Day 15. Updating And Adding Database Records Through Ado.

What Is ADO? 9. Building a Database Application Using ADO. Summary. Q&A. Workshop.

Day 16. Creating Your Own Classes And Modules.

Designing Classes. Creating Library Modules. Using Library Modules. Summary. Q&A. Workshop.

Day 17. Sharing Your Functionality With Other Applications-Creating Dlls.

Why Create DLLs? 9. Creating and Using an MFC Extension DLL. Creating and Using a Regular DLL. Summary. Q&A. Workshop.

Day 18. Doing Multiple Tasks At One Time-Multitasking.

What Is Multitasking? 9. Building a Multitasking Application. Summary. Q&A. Workshop.

Day 19. Building Your Own Widgets-Creating Activex Controls.

What Is an ActiveX Control? 9. Creating an ActiveX Control. Summary. Q&A. Workshop.

Day 20. Internet Applications And Network Communications.

How Do Network Communications Work? 9. Building a Networked Application. Summary. Q&A. Workshop.

Day 21. Adding Web Browsing Functionality To Your Applications.

The Internet Explorer ActiveX Model. The CHtmlView Class. Building a Web-Browsing Application. Summary. Q&A. Workshop. WEEK 3 IN REVIEW.

APPENDIXES.

Appendix A. C++ Review.

Creating Your First Application. Pointers. Classes. Inheritance. Summary.

Appendix B. Answers.

Day 1. Day 2. Day 3. Day 4. Day 5. Day 6. Day 7. Day 8. Day 9. Day 10. Day 11. day 12. Day 13. Day 14. Day 15. Day 16. Day 17. Day 18. Day 19. Day 20. Day 21.

Appendix C. Printing And Print Previewing.

Using the Framework's Functionality. Pagination and Orientation. Direct Printing Without the Framework.

Appendix D. Understanding And Exception Handling.

Using Exceptions. MFC Exception Types.

Appendix E. Using The Debugger And Profiler.

Creating Debugging and Browse Information. Tracing and Single Stepping. Additional Debugging Tools.

Appendix F. Using MFC's Helper Classes.

Using the Collection Classes. Using the Coordinate-Handling Classes. Using the Time-Handling Classes. Using the String Manipulation Class.

Index.

Informations supplémentaires

GOR000955283
9780672312403
0672312409
Sams Teach Yourself Visual C++ 6 in 21 Days Davis Chapman
Occasion - Bon état
Broché
Pearson Education (US)
1998-08-04
800
N/A
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