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Mastering Blender Tony Mullen

Mastering Blender By Tony Mullen

Mastering Blender by Tony Mullen


$10.00
Condition - Very Good
Only 1 left

Summary

Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software.

Mastering Blender Summary

Mastering Blender by Tony Mullen

Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

About Tony Mullen

Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College, where his courses include modeling and animation with Blender as well as the Python programming language (used for scripting in Blender). Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braustache, Bachelor of Science, and the recent live-action/stop-motion film Gustav Braustache and the Auto Debilitator, appearing at several international film festivals. He is the author of Introducing Character Animation with Blender and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, both from Sybex.

Table of Contents

Part I: Mastering Blender 3D. 1. Controlling Your Environment. 2. Sculpting and Retopo Workflow. 3. Creating Realistic Images with UV Textures and Node-Based Materials. 4. Video Compositing with Nodes. 5. Working with the Video Sequence Editor. Part II: Mastering Blender Python. 6. Python for the Impatient. 7. Python Scripting for Blender. 8. The Many-Headed Snake: Other Uses of Python in Blender. Part III: Mastering the Blender Game Engine. 9. Creating Assets for the Blender Game Engine. 10. Making Things Happen in the Game Engine. 11. Python Power in the Blender Game Engine.

Additional information

GOR003705991
9780470407417
0470407417
Mastering Blender by Tony Mullen
Used - Very Good
Paperback
John Wiley and Sons Ltd
20090402
448
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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