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Computer Animation Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)

Computer Animation By Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)

Summary

Focuses on the developments in animation technology, including fluid animation, human figure animation, and soft body animation. This book covers topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. It includes discussions of Maya scripting and the Maya C++ API and programming on real-time 3D graphics hardware.

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Computer Animation Summary

Computer Animation: Algorithms and Techniques by Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.

Computer Animation Reviews

An invaluable resource for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. -Mike Caputo, President, Animation Bureau

About Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)

Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

Table of Contents

1. Introduction 1.1 Perception 1.2 The Heritage of Animation 1.3 Animation Production 1.4 Computer Animation Production 1.5 A Brief History of Computer Animation 1.6 Chapter Summary References 2. Technical Background 2.1 Spaces and Transformations 2.2 Orientation Representation 2.3 Chapter Summary References 3. Interpolation 3.1 Interpolating Values 3.2 Controlling the Motion of a Point Along a Curve 3.3 Interpolation of Orientations 3.4 Working with Paths 3.5 Chapter Summary References 4. Interpolation -Based Animation 4.1 Key-Frame Systems 4.2 Animation Languages 4.3 Deforming Objects 4.4 3D Shape Interpolation 4.5 Morphing (2D) 4.6 Chapter Summary References 5. Kinematic Linkages 5.1 Hierarchical Modeling 5.2 Forward Kinematics 5.3 Inverse Kinematics 5.4 Chapter Summary References 6. Motion Capture 6.1 Motion Capture Technologies 6.2 Processing the Images 6.3 Camera Calibration 6.4 3D Position Reconstruction 6.5 Fitting to the Skeleton 6.6 Output from Motion Capture Systems 6.7 Manipulating Motion Capture Data 6.8 Chapter Summary References 7. Physically Based Animation 7.1 Basic Physics - A Review 7.2 Spring Meshes 7.3 Particle Systems 7.4 Rigid Body Simulation 7.5 Enforcing Soft and Hard Constraints 7.6 Chapter Summary References 8. Fluids: Liquids & Gases 8.1 Specific Fluid Models 8.2 Computational Fluid Dynamics 8.3 Chapter Summary References 9. Modeling and Animating Human Figures 9.1 Overview of Virtual Human Representation 9.2 Reaching and Grasping 9.3 Walking 9.4 Getting Dressed Up 9.5 Chapter Summary References 10. Facial Animation 10.1 The Human Face 10.2 Facial Models 10.3 Animating the Face 10.4 Lip-Sync Animation 10.5 Chapter Summary References 11. Modeling Behavior 11.1 Knowing the Environment 11.2 Aggregate Behavior 11.3 Primitive Behaviors 11.4 Modeling Intelligent Behavior 11.5 Crowd Management 11.6 Chapter Summary References 12. Special Models for Animation 12.1 Implicit Surfaces 12.2 Plants 12.3 Subdivision Surfaces 12.4 Chapter Summary References App A. Rendering Issues A.1 Double Buffering A.2 Compositing A.3 Displaying Moving Objects: Motion Blur A.4 Drop Shadows A.5 Billboarding and Impostors A.6 Summary References App B. Background Information and Techniques B.1 Vectors and Matrices B.2 Geometric Computations B.3 Transformations B.4 Denevit and Hartenberg Representation for Linked Appendages B.5 Interpolating and Approximating Curves B.6 Randomness B.7 Physics Primer B.8 Numerical Integration Techniques B.9 Standards for Moving Pictures B.10 Camera Calibration References

Additional information

CIN0125320000G
9780125320009
0125320000
Computer Animation: Algorithms and Techniques by Rick Parent (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State)
Used - Good
Hardback
Elsevier Science & Technology
20071101
594
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Computer Animation