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Beginning Game Programming Jonathan Harbour (The University of Advancing Technology)

Beginning Game Programming By Jonathan Harbour (The University of Advancing Technology)

Beginning Game Programming by Jonathan Harbour (The University of Advancing Technology)


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Summary

Helps you introduce to the world of game programming for Windows using Visual Studio 2012 and DirectX 11. This book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX 11 programming. It helps you learn the basics of making sprite-based games without getting bogged down in complex 3D rendering.

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Beginning Game Programming Summary

Beginning Game Programming by Jonathan Harbour (The University of Advancing Technology)

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.

About Jonathan Harbour (The University of Advancing Technology)

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Table of Contents

PART I. INTRODUCTION TO WINDOWS AND DIRECTX. 1. Getting Started with the Windows SDK. 2. Listening To Windows Messages. 3. Initializing Direct3D. PART II. THE GAME PROGRAMMING TOOLBOX. 4. Drawing Textures. 5. Drawing with Direct2D. 6. Getting User Input. 7. Drawing and Animating Sprites. 8. Transforming Sprites. 9. Detecting Sprite Collisions. 10. Printing Text. 11. Scrolling the Background. 12. Playing Audio. 13. Rendering 3D Models. PART III. GAME PROJECT. 14. Creating the Anti-Virus Game. PART IV: APPENDICES. Appendix A. Configuring Visual C++ 2012. Appendix B. Resources for Further Study

Additional information

CIN1305258959G
9781305258952
1305258959
Beginning Game Programming by Jonathan Harbour (The University of Advancing Technology)
Used - Good
Paperback
Cengage Learning, Inc
20140625
330
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Beginning Game Programming