I. STROLLING BEFORE RUNNING.
1. Getting Acquainted with computer Graphics and Terms. What Types of Computer Graphics Re There? Color Depth (Color Capability). Color Reduction Methods. Anti-Aliasing and Resampling Artwork. Anti-Aliasing and Brush Strokes. Interpolation and Averaging. Summary.
2. Getting Stock Images. The "Rules" for Acquiring an Image. Examining the Flatbed Scanner. Letting a Layout Dictate a Scan. The Kodak Photo CD. Transparency Scanning. The Digital Camera. What Are You Getting Yourself into with a Digital Camera. Three Ranges of Cameras. Summary.
3. Customizing Photoshop. The Preferences Dialog Box. Understanding Gamma. Optimizing Your Palettes. Personal Working Preferences. Summary.
4. The Photoshop Test-Drive. The Magnetic Lasso Tool and Floating Selections. The Layer Via Copy Command. Layer Mask Mode. Clipping Groups. Summary.
II BASIC MAGIC USING PHOTOSHOP.
5. Working with New Features. Working with the Type Tool. Photoshop's Freeform Pen Tool. Photoshop 5's History List. Exploring the Magnetic Tools. A Contact Sheet for Quick Browsing. From PDF to PSD. The Resize and Export Transparent Image Assistants. File Info's Copyright and URL. An Improved Action List. Aligning Linked Layers. Summary.
6. Selections, Layers, and Paths. The Icons Masterpiece. Using Paths to Create Selections. The Lowdown on Layers. Summary.
7. Retouching a Photograph. Assessing the Compositional Damage. Summary.
III. INTERMEDIATE MAGIC AND PHOTOSHOP.
8. Restoring Heirloom Photographs. Concerns Unique to Old Photographs. Knowing the Characteristics of Your Output. Restoring the Faded Photograph. Repairing the Cracked Photograph. Summary.
9. Creating Surrealistic Images. Stock Photography and this Chapter's Image. Compositing Two Images to Create a Surrealistic Image.
10. Working with Mixed Media. Creating Digital Cartoon. Summary.
11. Using Different Color Modes. Creating the Best Grayscale Image. Filtering Grayscale Images. Getting Tints from an Image. Summary.
12. Creating a Photorealistic Fantasy. What Elements are Needed for the Composition? Selecting Silhouettes. Painting Over Items That Don't Match Your New Image. Editing-in a Prop. Creating the Fantasy Composition. Finessing the Fantasy. Sizing and Adding Text. Summary.
13. Creating a "Perfect" Image. Introducing "Park Blah." Summary.
IV. EXTENDED USES FOR PHOTOSHOP.
14. Making Things Appear Small. Scale, Camera Angle, and Lighting. Separating the Woman from the Background. Give the Girl a Big Hand. Summary.
15. Working between Applications. Complete Replacement as a Retouching Method. A Brief Thingy on EPS, Illustrator Files, and Resolution. Warping the Label on a Budget. Using Windows Programs to Bend the Label. Photoshop's Got Your Dimensions. Summary.
16. Creatively Working with Filters. Creating a Woodworking Home Page with the Help of Filters. Creating Fractal Terrain. 3D Transform the Product Visualization. Working with 3D Transform's Sphere Shape. Going with the Flow, Filters that Complement Geometry. Using the Watercolor Filter. Summary.
17. Special Effects and Photoshop. How to Replace a Face. Summary.
18. Outputting Your Input The Many Routes to Physical Output. What Goes into that Dot on a Page. Photoshop's Printing Options. Increasing Print Quality, Decreasing Artist Involvement. Strategies for Getting Your Work Out the Door. The Film Recorder. Summary.
19. Creating Graphics for the Web. The Client: The Textures Home Page. Sizing Up and Creating a Workspace. Sizing Graphics and the Actions List. Summary.
20. Building Animations. Examining the Animation Pipeline. Animating with Flo's and Transparency Masks. Editing the Boombox Image for Animation Purposes. Working with Compression, Timing, and File Sorting. Summary.
21. Moving Up to Photoshop 5.5. Why Should I Buy the Upgrade? Calibrating the Photoshop RGB Color Display. New Tools Geared for Simplifying Procedures. Web-Working with Photoshop. Summary.
22. ImageReady: Slicing and Image Mapping. Learning about High- and Low-Frequency Images. Anti-Aliasing and Image Optimizing. Examining Droplets. Slicing Images. Introducing Image Maps. Summary.
23. Image Ready: Creating JavaScript Rollover. Creating Your First JavaScript Rollover. Summary.
ImageReady: Creating Animated GIFs. How Does an Animated GIF Work? The "Squah and Stretch" Animation Type. Computer Graphics and GIF Animation. GIF Animation Disposal Methods. Other Animation Types and Creative Shortcuts. Summary. 24 l/2. Where Do W Go From Here? Closing Thoughts.
Appendix. Index.