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Pairing STEAM with Stories Elizabeth M. McChesney

Pairing STEAM with Stories By Elizabeth M. McChesney

Pairing STEAM with Stories by Elizabeth M. McChesney


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Summary

Offers ready-to-go, library-tested activities that meld cutting-edge STEAM education principles with some of the best books available for youth today. This is a model that can be used in a variety of library or museum settings and can also be adapted for outreach.

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Pairing STEAM with Stories Summary

Pairing STEAM with Stories: 46 Hands-On Activities for Children by Elizabeth M. McChesney

Laying the groundwork for building children's curiosity, openness to learning, ability to persist in the face of failure, and interest in connecting learning from one subject to the other are important objectives for today's libraries. Partnering with cultural institutions, such as the Chicago Public Library (CPL) does with Chicago's Museum of Science and Industry (MSI), libraries can forge powerful connections between literacy and science. This resource shares the fruits of that partnership, offering ready-to-go, library-tested activities that meld cutting-edge STEAM education principles with some of the best books available for youth today. It's a model that can be used in a variety of library or museum settings and can also be adapted for outreach. Inside, readers will find:
  • 46 book-based, customizable STEAM activities, each complete with program length, materials list, and step-by-step instructions;
  • real-life tips, advice, and thoughts from practicing CPL librarians sprinkled throughout the book;
  • pointers on incorporating STEAM into existing programs;
  • pedagogical strategies behind effective STEAM experiences, ensuring successful implementation of these skills; and
  • helpful supporting materials such as a program planning rubric and a vendor list.

The activities in this book will make STEAM learning fun while planting the seeds for lifelong learning.

About Elizabeth M. McChesney

Brett Nicholas is a former classroom teacher turned museum educator. He is a veteran developer of informal STEAM education programs for educators, students, families and the public. For 15 years, he has worked at the Museum of Science and Industry in Chicago and serves now as the Manager of Community Initiatives, where he is responsible for extending the reach of the museum's educational arm outside the walls of the museum. He's lectured and trained nationally and ardently believes in the role of STEAM in the library. Having set fire to balloons filled with explosive hydrogen gas, made fake poop to talk about digestion and having helped thousands of kids have their first dissection experience while cutting open cow eyeballs, Brett believes in direct and interactive teaching. He is dedicated to helping all children see how much fun they can have doing science and strives to open opportunities for science to have a meaningful role in their future.

Table of Contents

  • Foreword by Aaron Dworkin
  • Acknowledgements
  • Introduction: Are We Reaching Everyone?

    1. Float Your Boat

  • 2. Slime Time
  • 3. Flying Gyroscope
  • 4. See Cool Patterns with a Kaleidoscope
  • 5. Wacky Wobbler
  • 6. Balance Birds
  • 7. Circle Spinners
  • 8. Toothpick Tops
  • 9. Straw Pipes
  • 10. Sound Sandwich
  • 11. Marker Tie Dye
  • 12. Freaky Foam
  • 13. Rainsticks
  • 14. Far, Far Away
  • 15. Water Filter
  • 16. Weather Station - Anemometer
  • 17. Weather Station - Barometer
  • 18. Weather Station - Rain Gauge
  • 19. Weather Station - Wind Vane
  • 20. Blown Over
  • 21. Helping Hands
  • 22. On Your Mark, Get Set, Blow!
  • 23. Mind Reader Card Trick
  • 24. DIY Cloud
  • 25. Amped Up Energy
  • 26. Egg-stronaut
  • 27. Original Reaction
  • 28. Up, Up and Away
  • 29. Forget to Water your Plants
  • 30. Two Scoops of Science
  • 31. Insulation Engineering Challenge
  • 32. Newspaper Fortress
  • 33. Seas the Day
  • 34. Look Out Below
  • 35. pH Rainbow
  • 36. Topsy Turvy World
  • 37. Recycled Seed Paper
  • 38. Summer Slopes
  • 39. Reach for the Skyscrapers
  • 40. Solar Snacks
  • 41. Stomp Rockets
  • 42. Bridging the Gap
  • 43. Bubble Blow-out
  • 44. Signal the Superhero
  • 45. Cool Under Pressure
  • 46. Outta this World

    Appendixes

    • A. Vendor and Store List
    • B. Program Planning Rubric

    About the Authors

  • Index

Additional information

CIN0838947492G
9780838947494
0838947492
Pairing STEAM with Stories: 46 Hands-On Activities for Children by Elizabeth M. McChesney
Used - Good
Paperback
American Library Association
20200529
144
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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