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Getting Started with Unity 2018 Dr. Edward Lavieri

Getting Started with Unity 2018 By Dr. Edward Lavieri

Getting Started with Unity 2018 by Dr. Edward Lavieri


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Summary

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

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Getting Started with Unity 2018 Summary

Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition by Dr. Edward Lavieri

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills

Key Features
  • Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018
  • Build custom scripts to make your game characters interactive
  • Explore and implement AritificiaI Intelligence techniques to bring your game to life
Book Description

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.

Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

What you will learn
  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling
Who this book is for

If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

About Dr. Edward Lavieri

Edward, is a veteran game designer and developer with a strong academic background. He earned a Doctorate in Computer Science from Colorado Technical University. He has taught and been a curriculum developer since 2002. In 2008, he started a software design and development studio, focusing on educational games. He currently serves as the Founder and Creative Director of that studio. Edward authored several books on adaptive learning, Java, Unity, AWS Lumberyard, and LiveCode.

Table of Contents

Table of Contents
  1. Downloading and Installing Unity
  2. The Unity Interface
  3. Designing the Game
  4. Creating our Terrain
  5. Lights, Cameras, and Shadows
  6. Creating and Importing 3D Objects for our Game
  7. Implementing our Player Character
  8. Implementing our Non-Player Characters
  9. Adding a Heads-Up Display
  10. Scripting our Points System
  11. Scripting Victory and Defeat
  12. Adding Audio and Visual Effects to our Game
  13. Optimizing our Game for Deployment
  14. First steps in Virtual Reality

Additional information

CIN1788830105G
9781788830102
1788830105
Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition by Dr. Edward Lavieri
Used - Good
Paperback
Packt Publishing Limited
2018-03-22
336
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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