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Practical GameMaker: Studio Ben Tyers

Practical GameMaker: Studio By Ben Tyers

Practical GameMaker: Studio by Ben Tyers


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Practical GameMaker: Studio Summary

Practical GameMaker: Studio: Language Projects by Ben Tyers

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn
  • Use GameMaker: Studio and GameMaker Language (GML) to create games
  • Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
  • Create GML sprites, health/lives, alarms, collisions, and rooms
  • Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
  • Include GML random and AI movements in your game
  • Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

About Ben Tyers

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

Table of Contents

0. Introduction
1. Variables 2. Conditionals3. Drawing 4. Drawing Continued5. Keyboard Input & Simple Movement6. Objects & Events7. Sprites 8. Health, Lives & Score9. Mouse10. Alarms11. Collisions12. Rooms13. Backgrounds14. Sounds & Music15. Splash Screens & Menu16. Random17. More Movement (Basic AI)18. INI Files19. Effects 20. Loops21. Arrays22. ds_lists23. Paths 24. Scripts25. Hints & Tips26. Creating A Game - Outline27 . Creating A Game -Sprites28. Creating A Game -Sounds29. Creating A Game -Backgrounds30. Creating A Game -Paths31. Creating A Game -Scripts32. Creating A Game -Fonts33. Creating A Game -Objects - Introduction34. Creating A Game -Parent Objects35. Creating A Game -Objects36. Creating A Game -Rooms 37. Progress Sheet38. Marking Guide39. End Of Project Assignment40. End Of Project Test

Additional information

CIN1484223721G
9781484223727
1484223721
Practical GameMaker: Studio: Language Projects by Ben Tyers
Used - Good
Paperback
APress
2016-12-19
313
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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