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Game Programming Andy Harris

Game Programming By Andy Harris

Game Programming by Andy Harris


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Summary

Get on the fast track to creating computer games


Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide.

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Game Programming Summary

Game Programming: The L Line, The Express Line to Learning by Andy Harris

Get on the fast track to creating computer games


Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
Learn the basics of programming and 2D graphics as you go
Plan programs, write and test code, and manage data
Create text-based games, racing games, arcade games, and more
Add sound, set up scorekeeping, and design avatars

All aboard for valuable online extras

Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
Test bank with challenging review questions
PowerPoint(r) slides with chapter outlines
Programming code from the book

Along The L Line
Complete tutorial coverage
Ample illustrations and examples
Real-world applications and hints for avoiding pitfalls
Practice exams that help evaluate your progress

About Andy Harris

Andy Harris is a lecturer in computer science at Indiana University-Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web-enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including Beginning Flash Game Programming For Dummies.

Table of Contents

Preface.

Chapter 1: Writing Your First Program.

Chapter 2: Working with Data.

Chapter 3: Taking Control.

Chapter 4: Building a Game Foundation.

Chapter 5: Drawing and Events.

Chapter 6: Audio and Basic Sprites.

Chapter 7: Building a Working Game.

Chapter 8: Making Animated Sprites.

Chapter 9: Realistic Movement.

Chapter 10: Building a Game Engine.

Appendix A: The Practice Exam Answers.

Appendix B: GameEngine Documentation.

Appendix C: Distributing Modules and Programs.

Appendix D: Creating Graphics and Sound.

Index.

Additional information

CIN0470068221G
9780470068229
0470068221
Game Programming: The L Line, The Express Line to Learning by Andy Harris
Used - Good
Paperback
John Wiley and Sons Ltd
2007-01-23
570
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Game Programming