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An Introduction to Ray Tracing Andrew S. Glassner (Xerox PARC, Palo Alto, California)

An Introduction to Ray Tracing By Andrew S. Glassner (Xerox PARC, Palo Alto, California)

Summary

The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can be created. This title develops from fundamental principles to advanced applications, providing how-to procedures as well as an understanding of the scientific foundations of ray tracing. It contains color plates of images.

An Introduction to Ray Tracing Summary

An Introduction to Ray Tracing by Andrew S. Glassner (Xerox PARC, Palo Alto, California)

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing how-to procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.

An Introduction to Ray Tracing Reviews

Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it. --John Lansdown, THE COMPUTER BULLETIN Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing. --IMAGING & VISION COMPUTING

About Andrew S. Glassner (Xerox PARC, Palo Alto, California)

Andrew Glassner's contributions to computer graphics span 20 years. His work at Microsoft Research, Xerox PARC, the IBM Watson Research Labs, Bell Communications Research, and the Delft University of Technology has produced numerous technical articles on rendering theory and practice, animation, modeling, and new media. He currently creates new computer graphics tools at Microsoft Research. Among his recent work is Chicken Crossing, a 3D animated short film that has been shown internationally at film festivals and on television, and Dead Air, an interactive game for play over the Internet. Dr. Glassner is the author of the two volume bible, Principles of Digital Image Synthesis and 3D Computer Graphics: A Handbook for Artists and Designers. He has also edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers.

Table of Contents

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Additional information

GOR001327459
9780122861604
0122861604
An Introduction to Ray Tracing by Andrew S. Glassner (Xerox PARC, Palo Alto, California)
Used - Very Good
Hardback
Elsevier Science & Technology
19890601
368
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - An Introduction to Ray Tracing