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Visual C# Game Programming for Teens Jonathan Harbour (The University of Advancing Technology)

Visual C# Game Programming for Teens von Jonathan Harbour (The University of Advancing Technology)

Visual C# Game Programming for Teens Jonathan Harbour (The University of Advancing Technology)


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Zusammenfassung

Teaches teens and other beginners how to create games using C# and Windows Forms (GDI+). This beginner's guide covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system. It also shows students how to load and draw bitmaps, create sprites, and render a game world.

Visual C# Game Programming for Teens Zusammenfassung

Visual C# Game Programming for Teens Jonathan Harbour (The University of Advancing Technology)

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you'll need to make your own awesome RPGs with loads of cool features and functionality.

Visual C# Game Programming for Teens Bewertungen

1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.

Über Jonathan Harbour (The University of Advancing Technology)

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Inhaltsverzeichnis

Introduction. PART I: DUNGEON PREREQUISITES. 1. Welcome to the Dungeon. 2. Drawing Shapes and Bitmaps with GDI+ 3. Sprites and Real-Time Animation. 4. Collision Detection. 5. Playing Sound Effects and Music. PART II: BUILDING THE DUNGEON. 6. Creating the Dungeon Editor. 7. Rendering a Dungeon Level. 8. Adding Objects to the Dungeon. 9. Going Deeper into the Dungeon with Portals. PART III: EXPLORING THE DUNGEON. 10. Creating Characters and Monsters. 11. Dialogue: Trainers, Vendors, and NPCs. 12. Fighting Monsters, Gaining Experience, and Leveling. 13. Equipping Gear and Looting Treasure. 14. Populating the Dungeon. 15. Deep Places of the World. Index.

Zusätzliche Informationen

GOR008630920
9781435458482
1435458486
Visual C# Game Programming for Teens Jonathan Harbour (The University of Advancing Technology)
Gebraucht - Gut
Broschiert
Cengage Learning, Inc
20110325
352
N/A
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