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Captain Code Ben Forta

Captain Code von Ben Forta

Captain Code Ben Forta


14,99 €
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Captain Code Zusammenfassung

Captain Code: Unleash Your Coding Superpower with Python Ben Forta

Becoming a coder is all fun and games! Everyone should learn to code. Much like drawing and sketching, playing an instrument, cooking, or taking pictures and shooting videos, coding is a creative endeavor, which means it's a way to actually create stuff, and creating stuff is incredibly rewarding and satisfying. Sure, it's fun to spend hours on your phone looking at what other people have created; but that's nothing compared to the joy and satisfaction of creating things that other people consume and use. Yep, coding is fun! And if that weren't enough, when you learn to code you develop all sorts of invaluable skills and traits beyond just coding. These include planning, problem solving, communication, logic, empathy, attention to detail, patience, resilience, persistence, and creativity. And it turns out that these skills (especially creativity and creative problem solving) are some of the most in-demand out there. So, coding will help your future career, too, regardless of what that career may be. But, where to start? Captain Code is a welcoming, engaging, and fun introduction to becoming a coder, designed for the young (ages 10-17) and young-at-heart. Experienced educators and coders Ben & Shmuel Forta will guide you using Python, one of the most popular programming languages in the world. You'll learn by creating games, yes, games, from simple projects to retro text-based adventures to complete graphical arcade style games. Captain Code is 400 glossy color pages of goodness packed with welcoming images, useful tips and tidbits, and engaging, readable text that focuses on doing while having fun. All code listings are in full-color and QR codes link to bonus content, downloads, challenge solutions, and more. Captain Code makes coding exciting and rewarding, as it prepares a new generation to take their next steps forward-in education, careers, or both. So, are you ready to unleash your coding superpower and become Captain Code?

Captain Code Bewertungen

This is the book I needed that I did not know I needed. Having taught myself Python and having taught students, there are still some gaps in my knowledge that Captain Code quickly filled. The overall design of the book is wonderful and easy to read. All of the questions I have normally had when it comes to Python are answered on the pages. The code is cleanly written and the ability to scan a QR code so you can copy the code digitally is a major time-saver. What is most evident about this book is that it has been written by people that have worked with students. Too often books are written for students by people who have never taught and it never translates well on the pages. Captain Code is accessible for students and teachers and I think it is a must have for any classroom that is exploring Python. I know I will keep one at home for me and a few more in the classroom. ---Nicholas Provenzano, TheNerdyTeacher, MACUL OutstandingTechnology Using Teacher of the Year, and ISTE Outstanding Teacher of the Year

Über Ben Forta

Ben Forta is, first and foremost, an educator who has been teaching in some capacity since he was a teenager (many centuries ago). He is Adobe's Senior Director of Education Initiatives, and has more than three decades of experience in the technology sector in product development, support, training, and product marketing. Ben is the award-winning author of more than 40 books, some of which have been translated into 16 languages, and many of which have become college textbooks. Through his books, lectures, lessons, and videos, Ben has taught coding skills to over a million people. Ben lives in Oak Park, MI, with his wife Marcy and their children. He welcomes your emails at [email protected] and invites you to visit him online at http://forta.com/. Shmuel Forta is an engineer, coder, maker, tinkerer, and teacher. He is a software developer at General Motors and has years of programming experience, including both writing and instruction of code. He has been teaching Python coding to middle school students for more than five years. Shmuel has a Master's Degree in Biomedical Engineering from the University of Michigan and has published research work in IEEE. Shmuel lives in Oak Park, MI, with his wife Chana Mina. He would be happy to respond to any questions or comments via email at [email protected].

Inhaltsverzeichnis

Introduction xv PART I: IT'S ALL FUN AND GAMES 1 Chapter 1 Getting Started 3 Understanding Computer Programming 4 What is a computer? 4 How do we talk to computers? 5 What is Python? 8 Setting Things Up 9 Installing Python 9 Installing and Configuring Visual Studio Code 10 Creating a Work Folder 13 Writing Your First Python Program 15 Selecting Your Work Folder 16 It's Coding Time! 17 Summary 19 Chapter 2 Mad Libs 21 Understanding Functions 22 Using Variables 23 Creating a Variable 24 Using a Variable 24 Some Important Variable Rules 25 Variables, More Variables, and Even More Variables 26 Getting User Input 28 Playing Mad Libs 30 Write Your Story 30 Add Variables 30 Get User Input 32 Summary 33 Chapter 3 Roll the Dice 35 Using Libraries 36 The random Library 36 Generating Random Numbers 37 Choosing a Random Item 38 3 Is Not 3 41 Commenting Your Code 43 One Die, Two Dice 45 Summary 49 Chapter 4 Calculate the Day 51 Working with Dates 52 The datetime Library 52 Using the datetime Class 55 Making Decisions 56 The if Statement 56 What else? 58 if Revisited 59 Testing for Other Options 61 Using in 62 Beating the Mathematician 63 Handling Numeric Inputs 63 Putting It All Together 64 An Alternate Solution 67 Summary 67 Chapter 5 Rock Paper Scissors 69 More Strings 70 Game Time 72 Handling User Input 72 The Game Code 74 One Last Tweak 76 Summary 77 Chapter 6 Secret Codes 79 Lists 80 Creating Lists 80 Accessing List Items 82 Changing List Items 83 Adding and Removing Items 84 Finding Items 85 Sorting 86 Loop-de-Loop 89 Looping Through Items 90 Looping Through Numbers 92 Nested Loops 93 Cracking the Code 95 Encrypting Characters 96 Modulus Math 97 Encryption Code 98 Decryption Code 102 Summary 104 Chapter 7 Guess the Number 105 Conditional Loops 106 Game Time 111 The Basic Game 111 Putting It All Together 116 Summary 120 Chapter 8 Becoming a Coder 121 How Coders Code 122 Have a Plan 122 Think Small 123 Game Components 124 Restricting User Input 125 Storing User Guesses 128 Displaying Lists 129 Masking Characters 131 Summary 136 Chapter 9 Hangman 137 Game Time 138 So How Does It Work? 141 Summary 148 Chapter 10 Keep Going 149 Birthday Countdown 150 Program Requirements 150 Program Flow 150 Some Tips 151 Tip Calculator 152 Program Requirements 152 Program Flow 153 Some Tips (Pun Intended) 153 Password Generator 154 Program Requirements 154 Program Flow 155 Some Tips 155 Summary 159 PART II: ON AN ADVENTURE 161 Chapter 11 Getting Func-ky 163 Functions Revisited 164 Creating a Function 165 Passing Arguments 167 Returning Values 171 Summary 175 Chapter 12 Exploring 177 Game Concept 178 Game Structure 179 Prompting for Options 181 Processing Options 182 Create a Work Folder 183 Game Time 184 Test It 189 Summary 191 Chapter 13 Cleanup Time 193 Optimizing Your Code 194 String Externalization 196 Creating the Strings File 196 Using Externalized Strings 200 Summary 201 Chapter 14 Reduce, Reuse, Recycle, Refactor 203 Understanding Refactoring 204 Identifying Refactoring Opportunities 205 Creating a User Choice Component 207 Designing a Reusable Component 208 Creating the User Options Function 213 Updating Your Code 218 Summary 221 Chapter 15 Carrying (and Using) Stuff 223 Planning the Inventory System 224 Creating a Dictionary 225 Working with Dictionaries 226 Lists of Dictionaries 228 The Inventory System 229 Creating an Inventory 230 Plugging In the Inventory System 232 Using the Inventory System 233 Displaying the Inventory 238 Summary 239 Chapter 16 Keeping It Classy 241 The Player System 242 Creating a Player Class 243 Creating the Class 243 Defining Properties 244 Creating Methods 247 Initializing the Class 250 Using Our New Class 251 Summary 255 Chapter 17 Color Your World 257 Installing Third-Party Libraries 258 Using Colorama 259 Importing and Initializing the Library 259 Coloring Your Output 260 Summary 264 Chapter 18 Keep Going 265 Health and Lives 266 Shopping for Items 271 Random Events 275 Battling Enemies 277 Saving and Restoring 280 Summary 282 PART III: RACING AROUND 283 Chapter 19 Crazy Driver 285 Introducing Pygame 286 Prepping the Game 286 Game Concept 286 Installing Pygame 288 Creating Work Folders 288 Obtaining Images 289 Getting Started 289 Initializing Pygame 290 Displaying Stuff 294 The Game Loop 295 Summary 300 Chapter 20 Image-ine the Possibilities 301 Files and Folders 302 Setting the Background 305 Placing the Cars 310 Summary 317 Chapter 21 We Like to Move It 319 Moving the Enemy 320 Moving the Player 323 Summary 327 Chapter 22 Crash, Bang, Boom 329 You Crashed, Game Over 330 Tracking Score 332 Increasing Difficulty 334 Summary 336 Chapter 23 Finishing Touches 337 Game Over Revisited 338 Pause 341 Varying Enemies 343 Ice Cubes 348 Summary 351 Chapter 24 Keep Going 353 Splash Screen 354 Scores and High Scores 354 Oil Slick 356 Multiple Enemies 357 And Then 358 Summary 359 What Next? 361 There's a Lot More to Python 362 Web Development 362 Mobile App Development 364 Game Development 364 And Then 365 Index 367 Bonus Online Chapter 25 Tinkering, Testing, and Debugging Revisited (Online Only)

Zusätzliche Informationen

GOR013573073
9780137653577
0137653573
Captain Code: Unleash Your Coding Superpower with Python Ben Forta
Gebraucht - Sehr Gut
Broschiert
Pearson Education (US)
2022-02-16
400
N/A
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