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Fundamentals of Game Design Ernest Adams

Fundamentals of Game Design By Ernest Adams

Fundamentals of Game Design by Ernest Adams


15,99 €
Condition - Like New
Out of stock

Summary

For courses in Fundamentals of Game Design for all video game developers and designers


With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.

Fundamentals of Game Design Summary

Fundamentals of Game Design by Ernest Adams

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Table of Contents

Preface

Part One: The Elements of Game Design

1: Games and Videogames

2: The Design Process

3: Game Concepts

4: Game Worlds

5: Creative and Constructive Play

6: Character Development

7: Storytelling and Narrative

8: Creating the User Experience

9: Gameplay

10: The Internal Economy of Games

11: Game Balancing

12: General Principles of Level Design

Part Two: The Genres of Games

13: Action Games

14: Strategy Games

15: Role-Playing Games

16: Sports Games

17: Vehicle Simulations

18: Construction and Management Simulations

19: Adventure Games

20: Artificial Life, Puzzle Games, and Other Genres

21: Online Games

22: The Future of Gaming

Appendix A: Sample Design Documents

Glossary

References

Additional information

GOR013637470
9780131687479
0131687476
Fundamentals of Game Design by Ernest Adams
Used - Like New
Paperback
Pearson Education (US)
20061204
720
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins

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