Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games by Keith Zizza
- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering
- Accompanied by online DAW exercises using Reaper, a free-to-use DAW software
- Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field