Cart
Free Shipping in the UK
Proud to be B-Corp

Beginning Math Concepts for Game Developers Boris Meltreger

Beginning Math Concepts for Game Developers By Boris Meltreger

Beginning Math Concepts for Game Developers by Boris Meltreger


17,90 £
New RRP 47,99 £
Condition - Very Good
Only 1 left

Summary

Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics, this book includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations.

Beginning Math Concepts for Game Developers Summary

Beginning Math Concepts for Game Developers by Boris Meltreger

Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.

Beginning Math Concepts for Game Developers Reviews

1. GETTING STARTED WITH C# AND THE MATH LIBRARY A. C# as a Game Development Language B. Setting up a Project C. Inspecting the Math Library D. Guess a Number 2. FUNCTIONS AND METHODS A. Understanding Functions as Patterns B. Creating Lab for Exploring Functions a.Generating Date for a Table b.Developing Classes c.Equations and Methods 3. CONCEPTS BEHIND FUNCTIONS A. Number Domains B. Restricted Values C. Handling Exceptions D. Making use of a List to Store Function Output E. Fields and Properties F. Division By Zero and Other Mysteries 4. EXTENDING THE LAB WITH A COORDINATE PLANE A. How to Graph B. Putting the List Values to Work C. Using a Flag D. Closing E. The True Value Game 5. LOCAL AND WORLD SPACE IN CARTESIAN TERMS A. Spawning a Cartesian Plane. B. Learning How to Do Things Twice C. Understanding Grids D. Axes and How to Make Them E. Making Your Point F. Finding the Curve 6. CHANGING THINGS: LINES, SLOPES, AND METHODS A. What Counts As a Valid Function B. Constant Functions C. How to Make a Profit D. Linear Things E. Making Things Visible F. Method Overloading H. The Factory Game 7. QUADRATICS AND OTHER FUNCTIONS A. Parabolas B. Minimum and Maximum C. Absolute Values D. Discontinuous Functions E. Stair Steps and Other Antics F. The Table Game 8. LIMITS AND METHODS FOR THEM A. Talk of Limits B. Bicycle Tires C. Different forms of Limits D. Continuity E. Infinity F. Creating Graphics That Merge 9. ANIMATING THE WORLD A. Threads and Timers B. Eliminating Flicker C. Derived Classes D. Working with Arrays of Continuous Values E. Queues and Coordinates F. Event Generation G. Event Detection 10. IN TO THE GAME A. Derivation and Acceleration B. Controlling Flight C. Multiplying Complexity D. A Target Game E. Extended Intelligence in Games

About Boris Meltreger

Boris Meltreger graduated from a top mathematics and physics high school in Russia. He went on to earn an advanced degree in optical engineering. After completing a dissertation on acoustics and optics, Boris took up work for the Russian government developing optical computers. He has been the recipient of engineering awards for his work and has owned his own engineering company. Boris has in recent years performed pioneering work in the development of optical technologies for medical applications and currently works as a software engineer. Boris lives in Aurora, Colorado John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college-level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his works are In the Mind of a Game, Simulation and Event Modeling for Game Developers (with co-author Ben Vinson), and Software Engineering for Game Developers. John lives in the foothills near Boulder, Colorado.

Table of Contents

1. GETTING STARTED WITH C# AND THE MATH LIBRARY A. C# as a Game Development Language B. Setting up a Project C. Inspecting the Math Library D. Guess a Number 2. FUNCTIONS AND METHODS A. Understanding Functions as Patterns B. Creating Lab for Exploring Functions a.Generating Date for a Table b.Developing Classes c.Equations and Methods 3. CONCEPTS BEHIND FUNCTIONS A. Number Domains B. Restricted Values C. Handling Exceptions D. Making use of a List to Store Function Output E. Fields and Properties F. Division By Zero and Other Mysteries 4. EXTENDING THE LAB WITH A COORDINATE PLANE A. How to Graph B. Putting the List Values to Work C. Using a Flag D. Closing E. The True Value Game 5. LOCAL AND WORLD SPACE IN CARTESIAN TERMS A. Spawning a Cartesian Plane. B. Learning How to Do Things Twice C. Understanding Grids D. Axes and How to Make Them E. Making Your Point F. Finding the Curve 6. CHANGING THINGS: LINES, SLOPES, AND METHODS A. What Counts As a Valid Function B. Constant Functions C. How to Make a Profit D. Linear Things E. Making Things Visible F. Method Overloading H. The Factory Game 7. QUADRATICS AND OTHER FUNCTIONS A. Parabolas B. Minimum and Maximum C. Absolute Values D. Discontinuous Functions E. Stair Steps and Other Antics F. The Table Game 8. LIMITS AND METHODS FOR THEM A. Talk of Limits B. Bicycle Tires C. Different forms of Limits D. Continuity E. Infinity F. Creating Graphics That Merge 9. ANIMATING THE WORLD A. Threads and Timers B. Eliminating Flicker C. Derived Classes D. Working with Arrays of Continuous Values E. Queues and Coordinates F. Event Generation G. Event Detection 10. IN TO THE GAME A. Derivation and Acceleration B. Controlling Flight C. Multiplying Complexity D. A Target Game E. Extended Intelligence in Games

Additional information

GOR007617022
9781598632903
1598632906
Beginning Math Concepts for Game Developers by Boris Meltreger
Used - Very Good
Hardback
Cengage Learning, Inc
20061010
336
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Beginning Math Concepts for Game Developers