Preface. Proceedings Editors. Supporting Organizations. Committees. 1. Invited Talks. Under The Influence: Using Natural Language In Interactive Storytelling; M. Cavazza, F. Charles, S.J. Mead. Interactivity And Non-Linearity: What Do They Really Mean? D. Marinelli. 2. Computers and Games. Multi-Goal Path-Finding For Autonomous Agents In Virtual Worlds; P. Codognet. Multiplayer Game Cheating Prevention With Pipelined Lockstep Protocol; Ho Lee, E. Kozlowski, S. Lenker, S. Jamin. Complex Games And Palm Computers; P. Spronck, J. van den Herik. Facilitating Learning In A Real Time Strategy Computer Game; P. Sweetser, S. Dennis. A Toolkit For Developing Programs Of Card Game Played On The Internet; M. Koide, Jingde Cheng. A Metric For Entertainment Of Boardgames: Its Implication For Evolution Of Chess Variants; H. Iida, N. Takeshita, J. Yoshimura. Threat Stacks To Guide Pruning And Search Extensions In Shogi; R. Grimbergen. The Evolution Of Strong Othello Programs; M. Buro. 3. Home/Arcade Games and Interactive Movies. Digital Storytelling With Dinah: Dynamic, Interactive, Narrative Authoring Heuristic; D. Ventura, D. Brogan. Real-Time Character Animation Using Puppet Metaphor; Y. Okada. Fly Through View Video Generation Of Soccer Scene; N. Inamoto, H. Saito. Prototyping Mobile Game Applications; J. Sanneblad, L. Erik-Holmquist. A Method For Real-Time Rendering Of Water Droplets Taking Into Account Interactive Depth Of Field Effects; T. Sato, Y. Dobashi, T. Yamamoto. Kirifuki: Inhaling And Exhaling Interaction With Visual Objects; S. Iga, F. Higuchi. Virtual Horseback Archery-Kibakiba Mushamusha; M. Imura, J. Kozuka, K. Minami, Y. Tabata, T. Shizui, K. Chihara. Creating Ubiquitous Interactive Games Using Everywhere Display Projectors; C. Pinhanez. Face Analysis And Synthesis For Interactive Entertainment; S. Iwasawa, T. Yotsukura, S. Morishima. Human Body Tracking For Digital Actors; A. Nakano, J. Hoshino. Computer Vision Based Recognition Of Interactions Between Human And Objects; M. Kobana, J. Ohya. Real-Time Manipulation Of Motion-Capture Data With Pattern Generator; S. Kuriyama, Y. Irino, T. Kaneko. 4. Entertainment Robots and Physical Systems. Development Of Autonomous Blimp Robot With Intelligent Control; K. Motoyama, H. Kawamura, M. Yamamoto, A. Ohuchi. Lego Mindstorms Cheerleading Robots; N. Matsunami, K. Tanaka-Ishii, I. Frank, H. Matsubara. Electronically Enhanced Board Games By Integrating Physical And Virtual Spaces; F. Kusunoki, M. Sugimoto, H. Hashizume. A Distributed Control System And Scripting Language For 'Interactivity' In Live Performance; E. Mendelowitz, J. Burke. Recognition Of Human Hand Gesture From A Monocular Image Sequence For Human-Machine Communication System; S. Odo, K. Hoshino. 5. Music Informatics. Development Of Midi Encoder 'Auto-F' For Creating Midi Controllable General Audio Contents; T. Modegi. 'Improvisession-II' - A Performing/Composing System For Improvisational Sessions With Networks; Y. Nagashima. An Accommodating Piano Which Augments Intention Of Inexperienced Players; A. Yatsui, H. Katayose. Two-Step Input Method For Supporting Construction Of Midi Sequence Data; C. Oshima, Y. Miyagawa, K. Nishimoto, T. Shirosaki. A Melody Retrieval System On Parallelized Computers; T. Sonoda,T. Ikenaga, K. Shimizu, Y. Muraoka. Sound Compass (TM) - A Fast Query-By-Humming System Using Multi-Dimensional Feature Vectors; H.