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Distributed Multimedia Palmer W. Agnew

Distributed Multimedia By Palmer W. Agnew

Distributed Multimedia by Palmer W. Agnew


$22.49
Condition - Good
Out of stock

Summary

This text provides a summary of development in communciations technologies and demonstrates how these technologies, among them telephones, television and computing systems, are converging into a single, interactive, digital multimedia network carrying video, voice, images, graphics, text and data.

Distributed Multimedia Summary

Distributed Multimedia: Technologies, Applications, and Opportunities in the Digital Information Industry: A Guide for Users and Provi by Palmer W. Agnew

With global communications systems rapidly converging into a single, interactive, digital network, the efficient, effective, and perhaps profitable conveyance of multimedia information to and from remote locations is now near at hand. How is this convergence building, who are the major players in it, and how will your own future as an information user or provider be affected? This book answers these questions. Authors Agnew and Kellerman, through their teaching, and through their work with IBM's Multimedia Business Unit, have been immersed for years in the development and direction of new information systems. Drawing on their first-hand experience, they describe here, for both technical and not-so-technical readers, the technologies that are making distributed multimedia both possible and affordable. They describe the principal applications and opportunities that have emerged from a combination of these technologies, as well as the associated challenges yet to be met. Through examples, case studies, and interviews with other experts, they illustrate what is both technically feasible and economically viable--what is likely to succeed, and what well may fail.The authors' emphasis throughout this book is on where you fit in, specifically, what you can expect to see and gain from the emergence of distributed multimedia, and how you can actively participate. Whether your interest in the subject is business-related or personal, you will find here a broad perspective on the current state of the digital information industry and a valuable preparation for what's yet to come. 0201765365B04062001

Table of Contents



1. Framework.

Interactivity.

Media and Terminology.

Text.

Graphics.

Images.

Audio.

Video.

Smell, Taste, Touch.

Media Sizes and Data Rates.

Enhancing Television Sets, Computers, and Telephones.

Enhancing Education, Work, and Entertainment.

Compressing Images and Video.

Compressing Audio.



2. Delivery.

Affordable High Capacity.

Handling Audio and Video.

Network Connections.

Digital Transmission.

Higher Bandwidth Connection.

Circuit-switch Multiplexing.

Frequency-division Multiplexing.

Time-division Multiplexing.

Fiber Deep in the Network.



3. Servers.

Manual Analog System.

LAN Server System.

Options for Function Splits and Processors.

Hard Drives vs. CD-ROM's.

Hard Drive Design Criteria.

File System Design Criteria.

Starlight Networks' Software.

IBM's Software.

Novell.

Microsoft.

Hewlett-Packard.

IBM's Workstation Hardware and Software.

Silicon Graphics.

Digital Equipment Corporation.

IBM's Minicomputer.

IBM's Mainframe.

NCube's Massively Parallel Hardware and Oracle's Video Server Software.



4. End User Devices.

End Users.

Types of Devices.

Hardware.

Performance.

Software Standards.

Changing Environment.

Faster Processors.

Faster Computer Buses.

High Color and True Color Displays.

Mix Computer Displays and NTSC.

High Definition Television.

Higher-Function Telephones.

Set-Top Boxes.

Game Devices.

Hand-held Devices.

Standard Control Interfaces.

Significant Alliances.



5. Applications.

Desk Top Video Conferences with Collaboration.

Multimedia Store and Forward Mail.

Consumer Edutainment, Infotainment, Sociotainment.

Shopping and Advertising.

Digital Libraries.

Video-on-Demand.

Educational and Health Applications.

Hybrid Applications.



6. Providers.

Microware Systems Corporation.

Macromedia, Inc.

CompuServe.

Scientific Atlanta.

Ameritech.

AT&T Network Systems.

Broadband Technologies.

Institute for Academic Technology.

Institute for Learning Sciences.

Interactive Multimedia Association.

Digital Audio-Visual Council.

Viacom.

Microsoft Corporation.

Spectra.Net Communications.

Netscape.

Form An Alliance.

Reorganize and Integrate Vertically.

Hire Needed Skills.

Found a Start-Up.



7. Trials.

Economic, Marketing, and Technical Motives.

Time Warner.

Microsoft and TCI.

Microsoft and SBC.

US West.

NYNEX.

Bell Atlantic, Virginia.

Bell Atlantic, New Jersey.

IBM.

GTE.

Cable Modems.

NYU Distance Learning.

Sprint.

World Wide Web.



8. Skills.

Surveys.

Investigations.

Education.

Adoption Rates.

Marketing High Technology Products.

References. 0201765365T04062001

Additional information

GOR002343541
9780201765366
0201765365
Distributed Multimedia: Technologies, Applications, and Opportunities in the Digital Information Industry: A Guide for Users and Provi by Palmer W. Agnew
Used - Good
Paperback
Pearson Education (US)
19960724
448
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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