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Space Time Play Friedrich von Borries

Space Time Play By Friedrich von Borries

Space Time Play by Friedrich von Borries


$37.99
Condition - Very Good
Only 2 left

Summary

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications - the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? This book deals with this topic.

Space Time Play Summary

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level by Friedrich von Borries

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) - the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kucklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others. Friedrich von Borries (b. 1974) is an architect. He has taught at the College of Fine Arts in Nurnberg and elsewhere. Matthias Boettger (b. 1974) is an architect. He is codirector with Friedrich von Borries of space tactics, Agency for Spatial Enlightenment and Intervention in Berlin. Steffen P. Walz (b. 1973) works at the ETH Zurich in the Department of Computer Aided Architectural Design. At the School of Art and Design Zurich Walz is cofounder of the BA program in Game Design.

Table of Contents

Introduction.- The Architecture of Computer Games. A Brief Space Time History of Interactive Entertainment.- Ubiquitous Games. Computerizing Dwellings, Cities, and Landscapes for Play Experiences.- Serious Fun. Utilizing Computer Games for Architectural and Urban Planning.

Additional information

GOR008663551
9783764384142
376438414X
Space Time Play: Computer Games, Architecture and Urbanism: The Next Level by Friedrich von Borries
Used - Very Good
Paperback
Birkhauser
20070914
495
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Space Time Play