Introduction. I. ASSEMBLING THE GRAPHICS YOU'LL ANIMATE IN FLASH.
Hour 1. Basics. Jumping Right In. Getting Your Bearings. Getting Around in Flash. Document Properties. File Types. Summary. Q&A. Workshop.
Hour 2. Drawing and Painting Original Art in Flash. Drawing on the Stage. Tools. Selecting and Transforming Objects. Summary. Q&A. Workshop.
Hour 3. Importing Graphics into Flash. Vector Graphics Versus Raster Graphics. Reasons to Avoid Importing Graphics. Importing Vector Graphics. Using Bitmaps (Also Known As Raster Graphics). Summary. Q&A. Workshop.
Hour 4. Applied Advanced Drawing Techniques. Colors and Gradients. Customizing the Tools Panel. Isolating Objects. Grouping Objects. Summary. Q&A. Workshop.
Hour 5. Using the Library for Productivity. The Concept of the Library. Using the Library. Using Symbols from the Library. Summary. Q&A. Workshop.
II. ANIMATING IN FLASH.
Hour 6. Understanding Animation. How Animation Works. Components of Animation. Summary. Q&A. Workshop.
Hour 7. Animation the Old-Fashioned Way. Understanding the Brute-Force Animation Technique. Enhancing a Frame-by-Frame Animation. Summary. Q&A. Workshop.
Hour 8. Using Motion Tweens to Animate. Creating a Motion Tween. Fine-Tuning a Motion Tween. Summary. Q&A. Workshop.
Hour 9. Using Shape Tweens to Morph. Making a Shape Tween. Refining and Fine-Tuning a Shape Tween. Summary. Q&A. Workshop.
Hour 10. Using Timeline Effects and Commands. Timeline Effects. Commands. Summary. Q&A. Workshop.
Hour 11. Including Sound in Animations. Importing Sounds. Using Sounds. Controlling Quality and File Size. Summary. Q&A. Workshop.
Hour 12. Using Layers in Animations. How Layers Work. Using Layer Properties for Visual Effect. Summary. Q&A. Workshop.
Hour 13. Animating Using Movie Clip and Graphic Symbols. Movie Clip Symbol Behavior. Subtleties of Movie Clips. Summary. Q&A. Workshop.
III. ADDING INTERACTIVITY AND ADVANCED ANIMATION.
Hour 14. Making Buttons for the User to Click. Making a Button. Advanced Buttons. Summary. Q&A. Workshop.
Hour 15. Using ActionScript and Behaviors to Create Nonlinear Movies. Using ActionScript. Using Behaviors. Summary. Q&A. Workshop.
Hour 16. Using ActionScript for Advanced Interactivity. Making Drag-and-Drop Interactions. Programming in Flash. Summary. Q&A. Workshop.
Hour 17. Using Components. What Is a Component? Using the RadioButton Component. Changing Component Styles. Summary. Q&A. Workshop.
Hour 18. Using Video. Importing Video. Using Video. Optimizing Video. Other Video Options. Summary. Q&A. Workshop. Exercises.
IV. PUTTING IT ALL TOGETHER FOR THE WEB.
Hour 19. Linking a Movie to the Web. Basic Publishing. Simple Hyperlinks. Using Style Sheets. What Other Web Tasks Can Flash Do? Using Flash Inside a Larger Web Site. Uploading Files to a Web Server. Summary. Q&A. Workshop.
Hour 20. Designing a Web Site to Be Modular. Loading Movies or JPGs. Determining When a Movie Is Fully Loaded and How to Unload It. Shared Library Items. Playing External Sounds. Summary. Q&A. Workshop.
Hour 21. Optimizing a Flash Site. File Size Considerations. Performance Hits. Summary. Q&A. Workshop.
Hour 22. Advanced Animation Techniques. It's the Result, Not the Technology. Applying Conventional Techniques. Summary. Q&A. Workshop.
Hour 23. Working On Large Projects and in Team Environments. Production Methodologies. Applying Productivity Techniques. Summary. Q&A. Workshop.
Hour 24. Publishing a Creation. How to Publish. Using Named Anchor Frames. Deciding Which Media Types to Publish. Exporting Other Media Types. Summary. Q&A. Workshop.
V. APPENDIXES.
Appendix A: Shapes You Can Make by Using Selection, Snap to Objects, and the. Canvas Level. Semicircle. Spokes on a Wheel. Five-Pointed Star. Oblique Cube. Sine Waves. 3D Sphere. Color Wheel.
Appendix B: Resources. Tutorials and Other Online Resources. Content Sites. Third-Party Products. Statistics.
Index.