Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Narrative as Virtual Reality Marie-Laure Ryan

Narrative as Virtual Reality von Marie-Laure Ryan

Narrative as Virtual Reality Marie-Laure Ryan


12.50
Zustand - Sehr Gut
Nur noch 1

Zusammenfassung

As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central issues in modern literary theory-the opposition between a presumably passive reading that is taken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.

Narrative as Virtual Reality Zusammenfassung

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan

Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals-getting lost in a good book, for example-we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and interactivity to develop a phenomenology of reading. Ryan's analysis encompasses both traditional literary narratives and the new textual genres made possible by the electronic revolution of the past few years, such as hypertext, interactive movies and drama, digital installation art, and computer role-playing games. Interspersed among the book's chapters are several "interludes" that focus exclusively on either key literary texts that foreshadow what we now call "virtual reality," including those of Baudelaire, Huysmans, Ignatius de Loyola, Calvino, and science-fiction author Neal Stephenson, or recent efforts to produce interactive art forms, like the hypertext "novel" Twelve Blue, by Michael Joyce, and I'm Your Man, an interactive movie. As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central issues in modern literary theory-the opposition between a presumably passive reading that is taken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.

Narrative as Virtual Reality Bewertungen

A study of breathtaking depth and scope and, like all the very best academic books, it has some of the attributes of a good novel: it is elegantly written; it is enthralling; and it leaves the reader buzzing with new and exciting ideas. It is essential reading for anyone with an interest in virtual reality, and a rich source of information, inspiration, and insight for a wider readership concerned with the relations between fictions, technologies, and their users. -- Sara Gwenllian Jones Intensities: The Journal of Cult Media A major achievement of great value to students of literature, the new media, and art and aesthetics in general. Its richness of detail and comprehensiveness of overall design make it an object of immersive reading, a challenge for intellectual interaction, and last but not least, a source of pleasure for the mind. -- Uri Margolin Poetics Today Ryan's book fosters critical thought and debate, and it does so without being overly provocative or deliberately vague... [Ryan] creates a virtual reality for us to explore and take delight in. -- Julian Kucklich TEKKA What intrigued me the most was Ryan's description of the emotional aspect of immersion which entails the contemplation of purely imaginary states of affairs as an evolutionary asset that works towards the preservation of the species. -- Niran B. Abbas Yearbook of English Studies 2004 Perhaps the most detailed and thorough study to date. -- David S. Miall Comparative Literature Studies 2002

Über Marie-Laure Ryan

Marie-Laure Ryan is an independent scholar and former software consultant. A Guggenheim Fellowship recipient, she is the author of Possible Worlds, Artificial Intelligence, and Narrative Theory and the editor of Cyberspace Textuality: Computer Technology and Literary Theory and the forthcoming Narrative Across Media: The Languages of Storytelling.

Zusätzliche Informationen

GOR005487293
9780801877537
0801877539
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan
Gebraucht - Sehr Gut
Broschiert
Johns Hopkins University Press
2003-10-03
420
Winner of Modern Language Association Aldo and Jeanne Scaglione Prize for Comparative Literary Studies 2004
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem sehr guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.