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Shading, Lighting, and Rendering with Blender EEVEE Sammie Crowder

Shading, Lighting, and Rendering with Blender EEVEE By Sammie Crowder

Shading, Lighting, and Rendering with Blender EEVEE by Sammie Crowder


$54.89
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Summary

This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.

Shading, Lighting, and Rendering with Blender EEVEE Summary

Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine by Sammie Crowder

Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

Key Features
  • Learn real-time rendering engine concepts by creating three projects
  • Understand how to update workflows to Blender 3.0
  • Explore intermediate to advanced-level tutorials on creating art inside Blender
Book Description

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.

Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.

What you will learn
  • Explore EEVEE Render Properties for optimal outcomes
  • Focus on shading processes, including those that are both traditional and more cutting-edge
  • Understand composition and create effective concept art inside Blender
  • Discover procedural workflows to shorten the artistic process instead of getting mired in details
  • Understand intermediate Blender workflows for working in a professional environment
  • Develop art in different styles and learn why each style has different workflows and conventions
  • Create interactive, rapid changes in Blender's EEVEE engine
Who this book is for

This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

About Sammie Crowder

Sammie Crowder first discovered Blender 8 years ago, and she has been using it to create ever since. After self-teaching while working at a library for several years, she started using Blender as an educator, creating short - and long-form animations that explain complex scientific concepts for the University of Colorado. Following several years of developing that program, she transitioned to using Blender 3D to create synthetic data for machine learning applications. Her current focus is on education, using Blender and other tools to get underserved groups into technology and art-based industries. She lives in beautiful Colorado with a dog, two cats, a lizard, and her partner. When she's not working in Blender she likes to read, hike, and garden.

Table of Contents

Table of Contents
  1. Introducing EEVEE - A Real-Time Rendering Engine
  2. Creating Materials Fast with EEVEE
  3. Lights, Camera...
  4. Non-Physical Rendering
  5. Setting Up an Environment with Geometry Nodes
  6. Screen Space Reflections - Adding Reflection to the Water
  7. Faking Camera Effects for Better Renders
  8. Using Alphas for Details
  9. Lighting an Interior Scene
  10. Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
  11. Kitbashing - Adding Details Fast
  12. Special Effects with EEVEE - Fire and Smoke
  13. Exploring the Wide World of Blender

Additional information

NLS9781803230962
9781803230962
1803230967
Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine by Sammie Crowder
New
Paperback
Packt Publishing Limited
2022-02-21
374
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

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