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Math for Programmers Paul Orland

Math for Programmers By Paul Orland

Math for Programmers by Paul Orland


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Math for Programmers Summary

Math for Programmers by Paul Orland

To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest programming fields. Key Features * 2D and 3D vector math * Matrices and linear transformations * Core concepts from linear algebra * Calculus with one or more variables * Algorithms for regression, classification, and clustering * Interesting real-world examples Written for programmers with solid algebra skills (even if they need some dusting off). No formal coursework in linear algebra or calculus is required. About the technology Most businesses realize they need to apply data science and effective machine learning to gain and maintain a competitive edge. To build these applications, they need developers comfortable writing code and using tools steeped in statistics, linear algebra, and calculus. Math also plays an integral role in other modern applications like game development, computer graphics and animation, image and signal processing, pricing engines, and stock market analysis. Paul Orland is CEO of Tachyus, a Silicon Valley startup building predictive analytics software to optimize energy production in the oil and gas industry. As founding CTO, he led the engineering team to productize hybrid machine learning and physics models, distributed optimization algorithms, and custom web-based data visualizations. He has a B.S. in mathematics from Yale University and a M.S. in physics from the University of Washington.

Math for Programmers Reviews

'A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox.' Christopher Haupt, New Relic 'A rigorous yet approachable overview of the mathematics that underpin a number of modern programming domains.' Dan Sheikh, BCG Digital Ventures 'Engaging, practical, recommend for all levels.' V incent Zhu, rethinkxsocial.com 'It provides a bridge for programmers who need to brush up on their math skills, and does a nice job of making the math less mysterious and more approachable.' Robert Walsh, Excalibur Solutions

About Paul Orland

Paul Orland is CEO of Tachyus, a Silicon Valley startup building predictive analytics software to optimize energy production in the oil and gas industry. As founding CTO, he led the engineering team to productize hybrid machine learning and physics models, distributed optimization algorithms, and custom web-based data visualizations. He has a B.S. in mathematics from Yale University and a M.S. in physics from the University of Washington.

Table of Contents

table of contents READ IN LIVEBOOK 1LEARNING MATH WITH CODE PART 1: VECTORS AND GRAPHICS READ IN LIVEBOOK 2DRAWING WITH 2D VECTORS READ IN LIVEBOOK 3ASCENDING TO THE 3D WORLD READ IN LIVEBOOK 4TRANSFORMING VECTORS AND GRAPHICS READ IN LIVEBOOK 5COMPUTING TRANSFORMATIONS WITH MATRICES READ IN LIVEBOOK 6GENERALIZING TO HIGHER DIMENSIONS READ IN LIVEBOOK 7SOLVING SYSTEMS OF LINEAR EQUATIONS PART 2: CALCULUS AND PHYSICAL SIMULATION READ IN LIVEBOOK 8UNDERSTANDING RATES OF CHANGE READ IN LIVEBOOK 9SIMULATING MOVING OBJECTS READ IN LIVEBOOK 10WORKING WITH SYMBOLIC EXPRESSIONS READ IN LIVEBOOK 11SIMULATING FORCE FIELDS READ IN LIVEBOOK 12OPTIMIZING A PHYSICAL SYSTEM READ IN LIVEBOOK 13ANALYZING SOUND WAVES WITH A FOURIER SERIES PART 3: MACHINE LEARNING APPLICATIONS READ IN LIVEBOOK 14FITTING FUNCTIONS TO DATA READ IN LIVEBOOK 15CLASSIFYING DATA WITH LOGISTIC REGRESSION READ IN LIVEBOOK 16TRAINING NEURAL NETWORKS APPENDIXES READ IN LIVEBOOK APPENDIX A: GETTING SET UP WITH PYTHON READ IN LIVEBOOK APPENDIX B: PYTHON TIPS AND TRICKS READ IN LIVEBOOK APPENDIX C: LOADING AND RENDERING 3D MODELS WITH OPENGL AND PYGAME

Additional information

CIN1617295353VG
9781617295355
1617295353
Math for Programmers by Paul Orland
Used - Very Good
Paperback
Manning Publications
2021-01-12
650
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Math for Programmers