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Sams Teach Yourself CorelDRAW 9 in 24 Hours David Karlins

Sams Teach Yourself CorelDRAW 9 in 24 Hours By David Karlins

Sams Teach Yourself CorelDRAW 9 in 24 Hours by David Karlins


$9.99
Condition - Very Good
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Summary

CorelDRAW is a cross-platform illustration program. This title is aimed at the user who wants to learn the basics of this software, or who wants to become familiar with the features of this version. Topics include drawing and editing shapes; blends and gradients; and placing files onto the Web.

Sams Teach Yourself CorelDRAW 9 in 24 Hours Summary

Sams Teach Yourself CorelDRAW 9 in 24 Hours by David Karlins

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About David Karlins

David Karlins is a Web site consultant, a teacher at U.C. Berkley Extension and author of Sams Teach Yourself CorelDRAW 9 in 24 Hours, Sams Teach Yourself CorelDRAW 8 in 24 Hours, Sams Teach Yourself FrontPage 98 in a Week, Wild Web Graphics with ImageComposer, and Advanced Productivity with CorelDRAW 6. David is currently authoring Complete Idiot's Guide to Macromedia Flash 5, 0-7897-2442-1. www.ppinet.com

Table of Contents

I. DIVING IN. Hour 1. Dive In! Having Fun with CorelDRAW 9. Welcome to CorelDRAW 9. Taking a Quick Look Around. Drawing Straight Lines. Drawing Curved Lines. Selecting Objects. Summary. Workshop. Quiz. Hour 2. Creating Artistic Text. Working with Artistic Text. Creating Artistic Text. The Text Property Bar. Formatting Text. Editing and Formatting Text Characters. Assigning Text Fill and Outline Color. Managing Fonts with the Font Navigator. Inserting Symbols. Summary. Workshop. Quiz. Hour 3. Working with Shapes. Editing Shapes. Saving Your Drawing. Printing Files. Summary. Workshop. Quiz. II. ORCHESTRATING YOUR ILLUSTRATION. Hour 4. Controlling the CorelDRAW 9 Environment. Viewing Property Bars and Toolbars. Whats on the Standard Toolbar? Working with Docker Windows. Managing Docker Windows. Interpreting the Status Bar. Defining Default Outline and Fill Settings. Summary. Workshop. Quiz. Hour 5. Setting Up Page Layout. Defining Page Size. Customizing Your CorelDRAW 9 Page Layout. Defining Nudge and Duplicate Distance Properties. Using Guidelines and Grids. Working with Views. Controlling Objects. Summary. Workshop. Quiz. Hour 6. Defining Outlines. Creating Outlines. Defining Default Outlines. Summary. Workshop. Quiz. Hour 7. Mixing Up Fills. Uniform Color Fills. Spot Colors Versus Process Colors. Summary. Workshop. Quiz. III. WORKING WITH CURVES. Hour 8. Drawing and Editing Freehand Curves. Draw Freehand Curves. Closed Curves. Edit Curve Nodes. Edit Artistic Text Nodes. Drawing with the Artistic Media Tool. A Quick Look at Dimension, Connector, and Flow Lines. Summary. Workshop. Quiz. Hour 9. B?zier Curves. Fit Text to Paths. Summary. Workshop. Quiz. Hour 10. Working with Shapes and Curves. Editing Shapes. Transforming Shapes to Curves. Editing Curves. Summary. Workshop. Quiz. IV. ADDING EFFECTS. Hour 11. Working with Bitmap Images in CorelDRAW 9. What Are Bitmap Images? Why Edit Bitmap Images in CorelDRAW? Where to Get Bitmap Images. Applying Effects to Bitmaps. Summary. Workshop. Quiz. Hour 12. Lenses and PowerClips. Creating Lenses. Applying PowerClips. Defining Interactive Transparency. Summary. Workshop. Quiz. Hour 13. Blends and Contours. Working with Blends. Defining Contours. Summary. Workshop. Quiz. Hour 14. Working with Perspective. Applying Perspective. Enclosing Objects in Envelopes. Wild Effects with Extrusion. Adding Interactive Shadowing. Summary. Workshop. Quiz. V. HANDLING COMPLEX DRAWINGS. Hour 15. Designing with Paragraph Text. Create Paragraph Text and Check Spelling. Assigning Effects to Paragraph Text. Adjust Line and Word Spacing. Shape Text with Envelopes. Flow Text Between Frames. Summary. Workshop. Quiz. Hour 16. Managing Layers and Pages. Working with Multiple Pages. Navigating with the Object Manager. Creating a Master Layer. Summary. Workshop. Quiz. Hour 17. Importing and Exporting Objects. Many Ways to Transfer Objects. Exporting Paragraph Text. Importing Paragraph Text. Importing Graphic Objects into CorelDRAW. Copying Objects from CorelDRAW. Exporting Objects from CorelDRAW. Summary. Workshop. Quiz. Hour 18. Printing. Printing with Your Printer. Bringing Your Publication to a Commercial Printer. Summary. Workshop. Quiz. Hour 19. From CorelDRAW to the World Wide Web. Using Web-Compatible Colors. Saving Objects as Web-Compatible Graphics. Publishing Your Illustration as a Web Page. Final Advice on CorelDRAW 9. Summary. Workshop. Quiz. VI. PHOTO-PAINT. Hour 20. Diving into PHOTO-PAINT. A Brief Introduction to Bitmap Images. Setting Up the Environment. Creating a New Bitmap Image. Setting Colors and Fills. Summary. Workshop. Quiz. Hour 21. Painting Text. Choosing Different Types of Fills. Anti-aliased Text. Editing a Text Object. Using the Objects Docker. Summary. Workshop. Quiz. Hour 22. Painting Bitmap Objects. A Quick Introduction to Masks. Painting Shapes. Modifying Paint Modes. Changing Fill Colors. Summary. Workshop. Quiz. Hour 23. Working with Objects. Ordering Objects. Grouping Objects. Aligning Objects. Transforming Objects. Object Transparency Tool. Working with Paintbrushes. Paint Tool. Effect Tool. Spraying Images. Cloning. Summary. Workshop. Quiz. Hour 24. Having Too Much Fun with Masks. Working with Masks. More Mask Tools. Mask Effects. Summary. Workshop. Quiz. VII. APPENDIX. A. Quiz Answers. Index.

Additional information

GOR002706684
9780672315701
067231570X
Sams Teach Yourself CorelDRAW 9 in 24 Hours by David Karlins
Used - Very Good
Paperback
Pearson Education (US)
19990721
432
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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