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Learning Processing Daniel Shiffman (Tisch School of the Arts, New York University, New York, NY, USA)

Learning Processing By Daniel Shiffman (Tisch School of the Arts, New York University, New York, NY, USA)

Summary

Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art, live video processing, and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language.

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Learning Processing Summary

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman (Tisch School of the Arts, New York University, New York, NY, USA)

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

Table of Contents

Lesson 1: The Beginning 1. Pixels 2. Processing 3. Interaction Lesson 2: Everything You Need to Know 4. Variables 5. Conditionals 6. Loops Lesson 3: Organization 7. Functions 8. Objects Lesson 4: More of the Same 9. Arrays Lesson 5: Putting It All Together 10. Algorithms 11. Debugging 12. Libraries Lesson 6: The World Revolves Around You 13. Mathematics 14. Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope 15. Images 16. Video Lesson 8: The Outside World 17. Text 18. Data Input 19. Data Streams Lesson 9: Making Noise 20. Sound 21. Exporting Lesson 10: Beyond Processing 22. Advanced Object-Oriented Programming 23. Java Appendix: Common Errors Index www.learningprocessing.com

Additional information

CIN0123944430G
9780123944436
0123944430
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman (Tisch School of the Arts, New York University, New York, NY, USA)
Used - Good
Paperback
Elsevier Science & Technology
20150929
564
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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