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Foundations of 3D Graphics Programming Jim X. Chen

Foundations of 3D Graphics Programming By Jim X. Chen

Foundations of 3D Graphics Programming by Jim X. Chen


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Summary

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools.

Foundations of 3D Graphics Programming Summary

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Jim X. Chen

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Foundations of 3D Graphics Programming Reviews

From the reviews of the second edition:

This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ... . all of the example code provided in the textbook is written in Java, using OpenGL. ... Since many institutions have moved to the Java programming language, this is a very reasonable choice. ... Overall, I like the textbook ... . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side). (J. Miller, ACM Computing Reviews, June, 2009)

Table of Contents

Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.

Additional information

NLS9781447168300
9781447168300
1447168305
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Jim X. Chen
New
Paperback
Springer London Ltd
2016-08-23
386
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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