Cart
Free Shipping in Australia
Proud to be B-Corp

AI Techniques for Game Programming Collins

AI Techniques for Game Programming By Collins

AI Techniques for Game Programming by Collins


$61.99
Condition - Very Good
Out of stock

Summary

Takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. This book explains clearly how they can incorporate each technique into their own games. It covers neural network basics quickly advances to evolving neural motion controllers for their game agents.

AI Techniques for Game Programming Summary

AI Techniques for Game Programming by Collins

AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using fun, practical examples - providing you with all the knowledge you require to start incorporating these esoteric techniques into your own games and applications. After a whirlwind tour of Windows programming - for those readers who require a refresher - you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally the book explains state-of-the-art techniques for creating neural networks with dynamic topologies.Each chapter is complimented by well commented source code and most provide fun exercises and problems for you to practice your newfound knowledge.

AI Techniques for Game Programming Reviews

"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor

Table of Contents

Introduction Part 1: Windows Programming 1. In the Beginning, There Was a Word, and the Word Was Windows 2. Further Adventures With Windows Programming Part 2: Genetic Algorithms 3. An Introduction to Genetic Algorithms 4. Permutation Encoding and the Traveling Salesman Problem 5. Building a Better Genetic Algorithm 6. Moon Landing Made Easy Part 3: Neural Networks 7. Neural Networks in Plain English 8. Giving Your Bot Senses 9. A Supervised Training Approach 10. Real-Time Evolution 11. Evolving Neural Topology Appendices: A: Web Resources B: Bibliography and Recommende Reading C: What's On the CD

Additional information

GOR005674343
9781931841085
193184108X
AI Techniques for Game Programming by Collins
Used - Very Good
Paperback
Cengage Learning, Inc
2002-10-14
480
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - AI Techniques for Game Programming