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How to be Good at Maths Carol Vorderman

How to be Good at Maths By Carol Vorderman

How to be Good at Maths by Carol Vorderman


38,99 $
Condition - Very Good
<40 in stock

Summary

Are you baffled by negative numbers? Need help rounding up or down? Or how to add fractions? This book helps you find out how many million times we blink each year, calculate the mean average of your family and even use pizza to understand pesky fractions. It introduces each topic with colourful pictures, real-life examples and fascinating facts.

How to be Good at Maths Summary

How to be Good at Maths: The Simplest-Ever Visual Guide by Carol Vorderman

Maths can be a mental minefield for many, but this essential home-study guide ensures everything adds up.

This comprehensive maths book for primary school children and their parents keeps the subject simple from start to finish. Whether solving subtraction, mastering multiples, or deciphering division, How to be Good at Maths has got you covered.

Eyecatching graphics and step-by-step sequences work together to lay the foundations of numeracy. There is plenty of fun to be had with exciting examples to aid accessibility and understanding. You'll fly down a zipwire to get the gist of geometry, time a robot runner in the race to deduce decimals, and use space scales to weigh yourself on giant planet Jupiter.

Made with home learning in mind, How to be Good at Maths also contains memorable facts and extra challenges to refresh your knowledge throughout. Primary school maths can be practised again and again to ensure this tricky topic is easier than ever before.

About Carol Vorderman

Carol Vorderman, one of Britain's best known and loved TV personalities, feels passionately about the value of education. Carol joined forces with DK in 1999 to become DK's Education Champion and has helped them to build the bestselling "Made Easy" series, which includes topics in maths, English, and science and technology. She has also encouraged parents and their teenage children to work together in the "Help Your Kids" series, which includes Help Your Kids With Science and Help Your Kids With Music. Versatile as ever, Carol has also provided an accessible and fun entry into the world of computer programming with Computer Coding Projects For Kids.

Table of Contents

  • 1: Numbers
  • 1: Number symbols
  • 2: Place value
  • 3: Sequences and patterns
  • 4: Sequences and shapes
  • 5: Positive and negative numbers
  • 6: Comparing numbers
  • 7: Ordering numbers
  • 8: Estimating
  • 9: Rounding
  • 10: Factors
  • 11: Multiples
  • 12: Prime numbers
  • 13: Prime factors
  • 14: Square numbers
  • 15: Square roots
  • 16: Cube numbers
  • 17: Fractions
  • 18: Improper fractions and mixed numbers
  • 19: Equivalent fractions
  • 20: Simplifying fractions
  • 21: Finding a fraction of an amount
  • 22: Comparing fractions with the same denominators
  • 23: Comparing unit fractions
  • 24: Comparing non-unit fractions
  • 25: Using the lowest common denominator
  • 26: Adding fractions
  • 27: Subtracting fractions
  • 28: Multiplying fractions
  • 29: Dividing fractions
  • 30: Decimal numbers
  • 31: Comparing and ordering decimals
  • 32: Rounding decimals
  • 33: Adding decimals
  • 34: Subtracting decimals
  • 35: Percentages
  • 36: Calculating percentages
  • 37: Percentage changes
  • 38: Ratio
  • 39: Proportion
  • 40: Scaling
  • 41: Different ways to describe fractions
  • 2: Calculating
  • 1: Addition
  • 2: Adding with a number line
  • 3: Adding with a number grid
  • 4: Addition facts
  • 5: Partitioning for addition
  • 6: Expanded column addition
  • 7: Column addition
  • 8: Subtraction
  • 9: Subtraction facts
  • 10: Partitioning for subtraction
  • 11: Subtracting with a number line
  • 12: Shopkeeper's addition
  • 13: Expanded column subtraction
  • 14: Column subtraction
  • 15: Multiplication
  • 16: Multiplication as scaling
  • 17: Factor pairs
  • 18: Counting in multiples
  • 19: Multiplication tables
  • 20: The multiplication grid
  • 21: Multiplication patterns and strategies
  • 22: Multiplying by 10, 100, and 1000
  • 23: Multiplying by multiples of 10
  • 24: Partitioning for multiplication
  • 25: The grid method
  • 26: Expanded short multiplication
  • 27: Short multiplication
  • 28: Expanded long multiplication
  • 29: Long multiplication
  • 30: More long multiplication
  • 31: Multiplying decimals
  • 32: The lattice method
  • 32: Division
  • 33: Dividing with multiples
  • 34: The division grid
  • 35: Division tables
  • 36: Dividing with factor pairs
  • 37: Checking for divisibility
  • 38: Dividing by 10, 100 and 1000
  • 39: Dividing by multiples of 10
  • 40: Partitioning for division
  • 41: Expanded short division
  • 42: Short division
  • 43: Expanded long division
  • 44: Long division
  • 45: Converting remainders
  • 46: Dividing with decimals
  • 47: The order of operations
  • 48: Arithmetic laws
  • 49: Using a calculator
  • 3: Measurement
  • 1: Length
  • 2: Calculating with length
  • 3: Perimeter
  • 4: Using formulas to find perimeter
  • 5: Area
  • 6: Estimating area
  • 7: Working out area with a formula
  • 8: Areas of triangles
  • 9: Areas of parallelograms
  • 10: Areas of complex shapes
  • 11: Comparing area and perimeter
  • 12: Capacity
  • 13: Volume
  • 14: The volumes of solids
  • 15: Working out volume with a formula
  • 16: Mass
  • 17: Mass and weight
  • 18: Calculating with mass
  • 19: Temperature
  • 20: Calculating with temperature
  • 21: Imperial units
  • 22: Imperial units of length, volume, and mass
  • 23: Telling the time
  • 24: Dates
  • 25: Calculating with time
  • 26: Money
  • 27: Using money
  • 28: Calculating with money
  • 4: Geometry
  • 1: What is a line?
  • 2: Horizontal and vertical lines
  • 3: Diagonal lines
  • 4: Parallel lines
  • 5: Perpendicular lines
  • 6: 2D shapes
  • 7: Regular and irregular polygons
  • 8: Triangles
  • 9: Quadrilaterals
  • 10: Naming polygons
  • 11: Circles
  • 12: 3D shape
  • 13: Types of 3D shape
  • 14: Prisms
  • 15: Nets
  • 16: Angles
  • 17: Degrees
  • 18: Right angles
  • 19: Types of angle
  • 20: Angles on a straight line
  • 21: Angles at a point
  • 22: Opposite angles
  • 23: Using a protractor
  • 24: Angles inside triangles
  • 25: Calculating angles inside triangles
  • 26: Angles inside quadrilaterals
  • 27: Calculating angles inside quadrilaterals
  • 28: Angles inside polygons
  • 29: Calculating the angles in a polygon
  • 30: Coordinates
  • 31: Plotting points using coordinates
  • 32: Positive and negative coordinates
  • 33: Using coordinates to draw a polygon
  • 34: Position and direction
  • 35: Compass directions
  • 36: Reflective symmetry
  • 37: Rotational symmetry
  • 38: Reflection
  • 39: Rotation
  • 40: Translation
  • 5: Statistics
  • 1: Data handling
  • 2: Tally marks
  • 3: Frequency tables
  • 4: Carroll diagrams
  • 5: Venn diagrams
  • 6: Averages
  • 7: The mean
  • 8: The median
  • 9: The mode
  • 10: The range
  • 11: Using averages
  • 12: Pictograms
  • 13: Block graphs
  • 14: Bar charts
  • 15: Drawing bar charts
  • 16: Line graphs
  • 17: Drawing line graphs
  • 18: Pie charts
  • 19: Making pie charts
  • 20: Probability
  • 21: Calculating probability
  • 6: Algebra
  • 1: Equations
  • 2: Solving equations
  • 3: Formulas and sequences
  • 4: Formulas
  • 7: Glossary
  • 8: Index
  • 9: Answers
  • 10: Acknowledgments

Additional information

GOR007790116
9780241185988
024118598X
How to be Good at Maths: The Simplest-Ever Visual Guide by Carol Vorderman
Used - Very Good
Hardback
Dorling Kindersley Ltd
2015-06-24
320
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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